Permafrost is the default biome during the winter festival.
Villagers can build snowmen.
Giant Trees have winter decoration.
Axe Throwers throw snowballs.
Some Deer have red nose.
Bears on Permafrost are white.
A LOT of different Lores have been modified to make the game more enjoyable and intuitive to play:
Trading lore doesn’t exist anymore.
Shipbuilding now allows the Lighthouse.
Coinage now allows the trading routes.
Mining Efficiency is now at Tier I in Wealth Tree, replacing Trading.
New Mining Efficiency: +50% speed mining. No more additional ore.
Eradication becomes a generic Lore, no longer a Stag specific lore. It is a Tier II in Growth Tree, replacing Mining Efficiency.
New Eradication: Silo bonus +10%. -50% upgrade costs. No more happiness bonuses.
Recruitment is now triggered when sacrificing a Dragon unit or slaughtering a sheep or a giant boars.
Medecine : +50% healing speed (no more Healers can bring food when they do not heal).
Military Strategy get a max set at 25%.
This patch will introduce two new Lores that fill holes in some of the clans potential. These will grant us more flexibility when balancing the game or designing new clans:
Tier IV in Growth branch ⇒ Shiny Happy People: -20% required happiness based on your population
Tier IV in Wealth branch ⇒ Trading Caravan: Trading Route gets +20%. Affinity with neutral factions grows quicker
Mjolnir: does less damage during a shorter time.
Skull of Hrungnir: gets a 1 year cooldown and you can summon more than 1 zombie giant.
Coming with the rework of the Lore tree, the following changes will help balance things up:
Healers can bring food when they do not heal. No need for Medicine lore anymore.
The Townhall provides +1 krowns.
Basic Mining speed has been slowed down.
Skirmishers are no more accessible to all clans. They are exclusive to the Snake clan.
New tool for Scouts: +15% scouting speed, run between territories.
Forge building cost is reduced: 60 wood, 15 krowns, 30 sec build time.
Spectral warriors and Myrkalfars can be found in any Biome, not only Ragnarok.
New Altar of Kings: +3 Food / Wood / Krowns / Lore, +1 happiness, 50 fame.
Supply lines penalty decreasing with time -5% per year.
There can be more than one Bear in a zone, depending on difficulty and Townhall distance.
We added a cooldown for the first recruitment of the Warchiefs (This includes Kaija, but not Signy).
Projectile Resistance is now an ability.
When playing in multiplayer with or against AIs, it is now possible to have an infinite pause.
You can keep exploring a Ruin or Shipwreck an ally started to explore without starting over.
A few things have changed regarding the Neutral Factions behavior to give them a fair impact on the game:
Trading with neutral factions improves trading over time.
Trading with them prevent them from attacking you (works with Kobolds and Myrkalfar).
If you have a positive relationship with a neutral faction, they won’t attack your territories.
Blain gets the thunder attack, like the Raven's Giant Mercenaries.
Fresh Fish replaces Hearthstone.
Foresight replaces Recruitment.
Near the sea Spirit:
+1 Krown and +1 Wyrd for 4 building on coastal zone.
Now replaces Shipbuilding.
Knowledge from Beyond now allows the trading routes.
Fame 500 - Howl from the Sea Master:
During the Kraken event, your clan is feasting.
Quality of Life replaces Negotiate.
Warcry cooldown is now shared between both warchiefs.
Now replaces Mining efficiency.
Warchiefs mining and forge speed is increased by +60%.
Every Warchief Mining stone or iron produces +4 Lore.
+100% att if a military unit fights with no other allied military unit in the zone.
20% projectile resistance is now displayed.
Attack power 12 => 13.
Move speed +10%.
Blood, Sweat & Tears replaces Medicine.
Chance to capture is doubled if warchief is in zone.
Skull of Hrungnir:
You can now summon more than one Undead Giant.
We added a 1 year cooldown after each Undead Giant recruitment.
Slave Trade replaces Erudition.
Skirmishers are now exclusive to Snake clan.
She has new stats and she grows quicker.
Age 16: Signy gain ranged attack.
Age 17: Signy can go through neutral foes zones like skirmishers.
Age 18: Signy gain Scorched Earth.
Like mercenaries, Signy pillage resources in enemy territory depending of the zone production.
+20% att and supply penalty reduced for Skirmishers. +10% to other military unit attack.
+0.5 happiness and +1 Food for each military unit in a non allied zone next to or in an enemy territory.
Military units gain +1% Attack Power per unit lost or killed in an enemy territory (max 30%).
New Black Market:
+10% merchant production & allows Trading Route.
+50% income from Trading routes with enemy clan.
This clan gains no resources from you and diplomacy is decreased.
Now replaces Negotiate.
Bonus of special tiles (such as Thor’s Wrath or the Geyser) is doubled.
Rapacious Exploitation no longer allows scouting neutral ruins.
Gungir - The Clan of the Snake's Relic:
Unlock the Stealth Ability to all military units.
Stealthy units won’t get attacked by Watch Tower for 5 seconds when entering a tile.
Shield Maiden and Kaija get projectile resistance like Shieldbearers.
Kaija costs 40 Food and 40 krowns.
Units regenerate during winter in allied territory.
50% penalty Winter Production.
+3 Happiness in Winter.
+50% on Trading Routes in Winter.
Now replaces Hearthstone.
Altar of Kings production and happiness +50%.
Active menders gives +5% production and +10% Lore production in Mender's hut Zone.
+20% Healing speed.
Simple Living replaces Sharp Axes.
Lay of The Land replaces Mining Efficiency.
Allows Trading Routes.
You can trade every resource to neutral factions.
Trade routes with neutral factions +1 happiness per trading route.
Osmosis replaces Negotiate.
Mask of Gullinbursti - the Clan of the Boar's Relic:
+5 Food production. Summon a non controllable giant boar from all forests.
Boars into allied territory are pacified.
You can sacrifice boar from your territory for food (500).
It regenerates its health quickly.
+20% commercial influence.
Exotic Goods replaces Erudition.
New weapon in the Forge for Raven Mercenaries: they get 20% projectile resistance.
Longer time before appearing in enemy territory.
Starting Bonus: Starts with 40 lore.
Fame 200: Also gives 75 lore.
Fame 500: All productions gets +1% per 100 Fame.
Lore Hero Emblem:
Altar of kings cost no Stone.
Gives +2 Happiness and earns Fame.
Hero Emblem replaces Recruitment.
+3 food for each Silo (+5 if upgraded.
+1 Happiness per Silo.
Now replaces Hearthstone.
Glory of the Clan:
+20% Fame on Fame gains.
+20% on Trading Route and Great Trading Route.
The Value of Great Deeds:
Skalds produce 1 krown (+1.5 if upgraded).
Skalds tools are free and -50% forge time.
Now replaces Mining Efficiency.
Starting Bonus: Can build only one SheepFold.
2 free sheep.
Can build a second Sheepfold.
+10% sheepfold production.
Industrious replaces Recruitment.
Amenities replaces Eradication.
+75% attack power versus Tower.
+75% decolonization speed.
Spoils of War: Villager, Warrior, Skirmisher, Draugr, Warchief give 5 krowns less.
Horn of Managarm: It is possible to summon a white wolf individually.