The most alien of all clans, the Dragons follow ancient customs and embrace sinister traditions. They use sacrifice and slavery to further their goals, often earning the other clan's distrust.
Your civilians can go into neutral territory.
No Happiness or Production penalty for being wounded.
You start with a Sacrificial Pyre. You can build a Dragonkin Altar instead of other military buildings.
You start with 2 Thrall and 3 regular Villagers. You can buy Thralls from your Longship Dock.
lavery is an important part of the clan’s economy. Like the regular civilians, Thralls can travel in neutral territory and fight. Thralls do not count towards your population and do not require housing. Their maximum number () is based on your current population number: 33% of current population. They consume only 33% of what a Villager usually consume and they gather 50% less resources than a civilian.
There are 2 different ways of getting new thrall:
You can buy them from your longship dock. the price of each thrall will increase after each purchase (+40 ) , and this price will slowly decrease over time (-2 /month).
After getting the Capture Lore, you’ll be able to enslave enemy civilians. You’ll need to get them to 33% HP to have a chance (10% chance per hit) to enslave them. This also works for neutral factions. Please note that each enslaved Kobold will take 1 slot in your Thrall population , each Myrkalf will take 3 slots, and each Jotunn will take 5 slots.
Thralls are a powerful economic and military asset but beware of their number! If by any chance your regular population falls under your Thrall population (if < ), they will rise against you!
The Clan of the Dragon starts each game with a pre-built exclusive building: the Sacrificial Pyre. Through this building, you’ll be able to send every unit you have (except warchief, Jötnar and Bláinn, spectral warriors) to be sacrificed to honour the gods and gain their favours.
Sacrificing a unit will earn you some Dragon Essence that can be used to unlock various bonuses:
Sacrificing a regular (non Thrall) unit gives 2 Dragon Essence Units ().
Sacrificing a Thrall gives 3 Dragon Essence Units ().
Each Fame step will improve the available bonuses and will unlock additional parts of your Dragon Essence gauge.
The different bonuses that can be unlocked are:
Nanna’s Influence: +2 in (Thane: +3 / Jarl: +4)
Andhrimnir’s Influence: +2 in production (Thane: +4 / Jarl: +8)
Niorun’s Influence: +2 in Production (Thane: +4 / Jarl: +8)
Njörd’s Influence: +2 in Production (Thane: +4 / Jarl: +8)
Mimir’s Influence: +2 in Production (Thane: +4 / Jarl: +8)
Hönir Influence: Your slightly increases over time
Idunn’s Influence: Will heal your Dragonkin, wherever they are (if not in combat)
Magni’s Influence: +10% for your Warband and non-thrall units (Thane: +15% / Jarl: +20%)
The Clan of the Dragon does not have access to the regular Military Building. The only military camp you’ll be able to build is the Dragonkin Altar. Each Altar increases your warband size by 1 (2 if upgraded).
Giving a Villager his Dragonkin form is a non-reversible process and will consume 50 Krowns (+10 per new Dragonkin) and 1 Dragon Essence Unit . Dragonkins are ferocious military units, more powerful than warriors. Thanks to the Frenzy Lore, they can get a +50% bonus when fighting alone in a tile.
Your Thralls can be conscripted to production buildings to increase their output (You can assign a maximum of 1 Thrall).
Blood, Sweat & Tears
You can assign 2 extra Thralls to production buildings. (You can assign a maximum of 3 Thralls).
Gives a chance to enslave wounded enemy civilians or neutral faction units. Enslaved Myrkalfar count as 3 Thralls, Jötnar count as 5 Thralls.
Thralls are cheaper by 50% and minimum price is also reduced by 50%.
+50% for a Dragonkin with no other ally unit in their zone.
Clan of the Wolf
The berserker now costs 200 and 5 . His defense has been raised to 10.
Clan of the Bear
The Clan now starts the game with Kaija .
Fame 500: Kaija can now go into enemy territory.
Clan of the Goat
1 sheep has been added in nearby territories.
The time effect has been decreased from 4s to 3s.
The CoolDown time has been increased from 1 month to 3 months.
Only 1 Warcry can be shouted each month per tile and per team.
The Myrkalfar’s life has been decreased from 60 to 50.
The Kobold spawn rate has been decreased, and they won’t start expanding on the players' territory before the middle of the year 802.