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The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic creature, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.

WATCH THE TRAILER
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OVERVIEW
FISHERY | HORGR | WYRD

The Clan of the Kraken cannot build Longship Docks as it knows how dangerous the seas can be. They have access to a new exclusive food building: The Fishery, allowing them to send fishermen on coastal zones to produce food.

The Hörgr is the second exclusive building for the Clan of the Kraken. You can assign female villagers to this building, turning them into Norns. You can assign 2 of them to this building (3 if upgraded).

When assigned to the Horgr, Norns will produce a new Kraken exclusive resource: The Wyrd.
During the game, you can spend this Wyrd to use special abilities, insuring your dominance on your territory.

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STARTING BONUSES

No commercial Victory. No port. No Lighthouse. Can build Fishery on lake tiles and beaches to assign fishermen.

No commercial Victory. No port. No Lighthouse. Can build Fishery on lake tiles and beaches to assign fishermen.

+50% colonising and wood building cost on non coastal zone. -30% attack power on non coastal zone.

+50% colonising and wood building cost on non coastal zone. -30% attack power on non coastal zone.

Can build Hörgr to assign Norns. Only female vikings can become Norns. - Replaces Tavern.

Can build Hörgr to assign Norns. Only female vikings can become Norns. - Replaces Tavern.

Norns produce Happiness and Wyrd (new resource).

Norns produce Happiness and Wyrd (new resource).

Wyrd may activate special abilities.

Wyrd may activate special abilities.

The Clan of the Kraken starts with 400 Wyrd.

The Clan of the Kraken starts with 400 Wyrd.

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