The ground is shaking. The air is burning. Men and beasts alike flee the land.
Dark days are coming!
The map you’ll be playing on when choosing Ragnarok is completely devastated. Your path towards your opponents may be guarded by dangerous creatures! The center of the map is occupied by a new special tile: the Volcano.
We also added a new music for this map! The earth has been ravaged, you won’t find any fertile spots to build your usual farms. Fish and deer will be the only available food source!
The Volcano is one of new tiles introduced in Northgard: Ragnarok. It is a special tile that cannot be tamed or colonized. During the game, the Volcano will erupt hurling molten rocks across the map. Some of them will land in your territory where you’ll then have the chance to mine them. If you manage to completely mine these rocks within 4 months, you’ll be fine. If you fail, Rock Golems will spawn from them and attack the clan members occupying the tile.
The number of Molten Rocks falling onto your territory will vary depending on the number of tiles you have colonized. If you didn’t manage to finish mining the rock before the deadline, the Golem will spawn missing a few HP. Golems have Damage on Time attacks, that will burn their aggressors for a few seconds
The Blood Moon is another new random event that we’ve added to the game. It increases the attack of all units outside of their territory by 50%!
The choice is yours: will you take the risk of going out when everything has gone wild?
The Ancient Graveyard is another new tile introduced in Ragnarok. You’ll have the possibility to assign two Lore Masters to study the Graveyard, gathering lore. Once you’ve completed the Graveyard study, two Spectral Warriors will join your army!
To the trained eye, it’s obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here.
Spectral warriors have very high defense and are not easily hit by projectiles. They will be very useful to help you clear your surroundings of any enemies. However, because vikings are highly superstitious, your clan’s happiness will be reduced by 10 as long as they are in your territory!
During their long journey toward Northgard, countless Viking ships have sunk into the great depths. But Ragnarok is here, and the Fallen Sailors return to haunt the living.
“Fallen Sailors” is an event that can occur at any time during a game. You’ll need to deal with ghost Warriors attacking your shores. As seen previously, they have very high defense, and as long as they are in your territory, they’ll lower your happiness by 10.
Kobolds now have a much more developed behavior:
Starting year 2, when the number of kobold reaches 7, they can send 4 of them towards an adjacent neutral tile and colonize it.
They start with 1 tile and can have up to a maximum of 4 tiles under their control.
If there isn’t any neutral tile close to their territory, they may attack a player’s tile.
On neutral tiles, they do not fight wildlife but build their village around it!
They cannot colonize active Wolf Dens or Draugar Camps nor the other neutral factions’ tiles.
The Myrkalfar are the new neutral faction of Northgard. These dark elves are particularly aggressive and are strongly opposed to your presence on their continent. Every year, they’ll launch attacks against random players. Once they’re in your territory they’ll start stealing your resources, and you’ll be dealing with a -5 in food, wood and krowns.
To counter their attack, you have two seperate choices:
You can attack their camp, getting some of the stolen resources back after killing the last of them.
You can trade precious resources with them (stone or iron) and befriend them so that they’ll be more likely to launch attacks against your enemies.
The Ragnarok update adds a new military system: the Military Paths! Every enemy defeated on Northgard will grant you xp points. When reaching 500 military experience, you’ll get to choose between 3 different military branches: The Tactician, the Guardian or the Conqueror.
Each of the Military Paths feature 3 different unlockable skills. Be careful: once you’ve chosen a path, you won’t be able to change it, so planning will be very important! The third and last level of each path should be quite hard to reach as it requires a total of 3000 xp (500 for the first one, 1500 for the second).
Here are the details for each of the Military Paths:
Reinforced Armor - 500 XP gain
Military units have 10% chance of negating incoming attacks.
War Cry - 1500 XP gain
Enemy units (non neutral) are feared for 4 seconds. The fear effect stops when reaching the border of the tile.
Bodyguard - 3000 XP gain
A bodyguard is attached to your warchief. The Warchief gains +20 attack power and 40% damage reduction.
Garrison - 500 XP gain
Each Tower adds +1 to your maximum warband (+2 if upgraded). +100% xp per kill in an allied territory.
Suppressing Fire - 1500 XP gain
Units within an area that contains an allied Defense Tower gain +30% defense. You gain 1 free Tower Upgrade every year.
Call to Arms - 3000 XP gain
Converts all civilians in the area into Militia. They can't go outside of your territory.
War Effort - 500 XP gain
You can choose a Free Military tech.
Blood Bath - 1500 XP gain
Each time one of your units dies in enemy territory, friendly units in the area gain +5% attack and +5% defense for 1 month.
War Veteran - 3000 XP gain
Warriors have +20% health.
Axe Throwers have +30% attack range.
Shield Bearers reduce projectile damage by 30%.
Skirmishers damage to Watch Towers cannot be repaired.
When killed, each of Northgard’s units give a specific amount of experience points. Please note that losing a clan member gives half the xp as killing one! Experience gain defers if you’re playing on an Easy, Normal or Hard Northgard difficulty! The complete experience table is available on our Official Wiki!
The Draugar movement speed has been increased by 20%.
In balanced maps, tiles get balanced types of Draugar.
Shipbuilding bonus lowered from 30% to 20% (to balance it with Coinage).
Axe Throwers movement speed has been slightly decreased.
Clan of the Bear
Kaija is not counted in the clan’s food consumption anymore nor in its population.
Hibernation bonus has been slightly increased.
Shield mastery: Shield Bearers camps do not have any upkeep cost.
Clan of the Snake
Under Pressure now also cancels the Skirmishers’ Supply Line debuff.
Clan of the Goat
The free feast can be used once each year.
Clan of the Wolf
Wolves only give 15 food.
Bears only give 120 food.
Field Ration Ratio has been reduced to 75%.
Pillage income will vary depending on the enemy killed.