top level
haxe | |
AbilityKind | One of the passive or usable abilities for some entities. Full list in the database |
AlignmentStepKind | The different behavior steps a faction takes regarding a player. 0 : Enemy 1 : Hostile 2 : Neutral 3 : Friendly |
Any |
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Array | |
ArrayAccess |
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BannerKind | Dialog informations concerning the representation of a clan's Bannerman. Used to display a campaign bannerman's portrait during dialogs. |
BaseUnit | The first level of definition for a Unit. Hold all informations related to health points and damages. |
BiomeKind | One of the environments for a map Full list in the database |
BonusKind | One of the bonuses you can give to players. They are used in Conquest mode. Full list in the database |
BonusSave | The data of a Conquest bonus. |
BonusValId | |
Bool | The standard Boolean type, which can either be |
Building | The buildings can be either player-built or part the central building defining the role of a zone. |
BuildingKind | One of the existing buildings, including natural resources or victory buildings. Full list in the database. |
ButtonOptions | |
ClanKind | One of the clan available clan. Full list in the database. |
Class | An abstract type that represents a Class. |
DialogOptions | |
Dynamic |
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Entity | Represent any existing object in the 3D world of Northgard. |
Enum | An abstract type that represents an Enum type. |
EnumValue | An abstract type that represents any enum value.
See |
EventKind | One of the in-game event that can happen any time of the year. Full list in the database. |
Events | Class managing the ingame world events like Earthquakes, Rats invasion or Volcano eruptions. |
Faction | A faction is the base of all groupment of units in Northgard. It includes both the players and the neutral factions like Kobolds or Giants. Factions are usually displayed in the Faction list at the top left of the screen. |
Float | The standard |
FontKind | |
GameState | |
Int | The standard |
Iterable | An |
Iterator | An |
KeyValueIterable | A |
KeyValueIterator | A |
NeutralFaction | |
NeutralKind | The different neutral factions of the game. |
Null |
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OStatus | All the statuses an objective can take. |
ObjectiveParams | A list of optional parameters for your objective. |
PingFlagType | |
Player | One of the player in a game of northgard. Can be both a human or AI player. Any player manage a clan nand own one TownHall and a territory. |
PlayerBonus | |
PlayerFlag | Player flags for IA control. |
ReadOnlyArray | Array with an unchangeable number of elements. |
ReadOnlyMap | Map with an unchangeable number of elements. |
RecipeKind | Recipes available for the Squirrel's cooking system. |
RelationCommon | RelationCommon contains the current state of a relation toward a faction. The final relation value is the sum of the relation lost due to the war and the relation gained from trading. relation = alignment + trade; |
RelationData | Describe the relation between the current faction and another. |
ResourceKind | One of the resources the players can produce. Full list in the database. |
RivalryState | |
RuleKind | One of the rules you can set for a game. They are used in Conquest mode. Full list in the database |
ScriptApi | |
ScriptMath | |
ScriptObjectives | |
SpyInfo | |
Std | The Std class provides standard methods for manipulating basic types. |
String | The basic String class. |
TechKind | One of the techs the player can unlock. Full list in the database |
TradingPost | Controller of a trading post, to manage incoming and outgoing trades. |
Type | The Haxe Reflection API allows retrieval of type information at runtime. |
UiSfxKind | One of the SFX used by the UI. Full list in the database. |
Unit | A multipurpose unit. Can be either a fighting or a producting unit. |
UnitKind | One of the unit existing units, including warchiefs or foes. Full list in the database. |
VictoryKind | global Victory |
Void | The standard |
Zone | A zone represent a patch of land in Northgard that can be colonized and exploited by the players. Any entity is located in |