We've been hard at work collecting and collating your feedback the past few months and using your insights we have implemented numerous alterations and improvements to the game for the latest Northgard balance patch. Check out what we've been up to below!
15 Stones (Instead of 10)
+1 Wood / +1 Food / +1 Kröwn / +1 Lore for every 200 Fame - (0-199 Fame : +0 ; 200-399 Fame : +1 ; 400-599 Fame : +2 ; etc) +50 Fame after building it
(The Clan of the Snake can no longer build the Altar of Kings.)
Building a Lighthouse on a Harbor or a Longship Dock prevents it from being attacked by the Kraken Event.
Cost cuts from 15 Stones to 10 Stones .
40 Kröwns .
Healing Speed has been improved by +10%.
Relics take less time to forge.
Attack Power +5%
Defence Power -5%
Wyverns have received a complete cosmetic redesign and are now scarier than ever!
AI has been improved: Better resource management, better defense and a bit more aggressive.
World Hostility has been increased by +10%.
Winter Wood's consumption now depends on difficulty.
Draugr Invasion Event is scaled upon difficulty.
Earthquake Events are scaled upon difficulty.
World Hostility is always set to High in ranked games.
Yearly free Defense Tower upgrade is now stacked if not used.
Skirmishers: increased the Decolonisation Speed by +5% each. (Previously for Dragonkins).
Dragonmen: Whenever a dragonkin kills an enemy unit, you gain a few Dragon Essence.
Damages are halved on military units.
Deceleration Speed reduced by -5%
You can colonize zones with Lore every 4 months (instead of 6).
Osmosis (previously Legacy)
Increases Loremaster Production by 40%. First Carved Stone is free.
+20% marketplace stock replenishment.
FROM: “Permanently increases Population Growth Speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.”
TO: Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed. (Max 75%) “
In improved zones, specialized units get a +10% Production Bonus (instead of 15%) and Buildings upkeep cost is reduced by -50% (instead of -100%). Reduces cost of area’s development by -50%.
All non-villager units get a production bonus depending on the number of military units you control.
Torfin can use provocation: all enemy units and towers target Torfin during a short period and his Defense Power is increased by +100% for 6 seconds (instead of 10 sec.)
Torfin gains +5% Attack Power and Defense Power for each discovered Ancestral Equipment. Whenever a unit dies in the same zone as Torfin, his Health slowly regenerates by 10% of the dead unit’s max Health .
Happiness Production +20%
Wyrd Production +10%.
Generates +1 Kröwn and +1 wyrd every 3 buildings on coastal zones. (Instead of 4 buildings.)
Foresight Lore moved to replace Medicine.
Military units killed in a neutral or enemy zone have 30% chance to become Spectral Warrior, joining your ranks under your orders. (Max 7 spectral warriors under your control).
-5% Attack Power .
-5% Attack Power .
The Environment Hostility has been reduced by -70%
Increase of the Production by 10% for non-villager units in Forests, Swamps or Fish. (Instead of 10% for all the villagers.)
Neutrals will no longer accept the same trading ressources twice. (Except for food for giants)
“Osmosis” is moved from “Negotiate” to “Trading Caravan”.
Gives +2% Attack Power (Instead of 1%) and Defense Power for each active Sailor or Merchant (20% max instead of 15%).
Add a new feature on Goat’s Relic: Building Goat’s Relic now allows you to build another Sheepfold.
The Clan start with one Sheep and can build 2 Sheepfolds.
Sheep produce 10% less Food .
“Shepherd” Lore and “Spare Tools” (Goat’s 200 Fame bonus) are reversed.
Altar of Kings cost 5 Stones to build.
While kiting with ranged units, the next attack takes a little bit of time to throw a projectile.
Wolves can migrate to empty neutral territory.
It is no longer possible to assign another sheep to a Sheepfold with the “industrious” Lore.
Wyverns fixes: Skin colors change upon their Power / Resolved a difficulty issue on Hard Mode in Cooperation (Conquest)
Earthquake can no longer target the Altar of Kings.
The steam overlay display has been fixed for macOS Catalina