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CLANS BALANCING

The Clan of the Horse

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Warchiefs stats modification
  • Their  Attack Power is decreased from 13 to 12.

  •  Their  Health is decreased from 75 to 70.

Excavation
  • Each Warchief mining  or  earns (+4) +3  and (+6) +5  if you have discovered Metalcraft.

The Clan of the Dragon

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Starting bonuses
  • NEW - When a Dragonkin is recruited, he is entirely healed up.

Draconic Frenzy
  • Military units gain +50%  if fighting alone in a tile.

  • NEW - The Frenzy isn’t limited to Dragonkin anymore.

Capture
  •  Enslaved Myrkalfars count as (3) 2 Slaves, Giants count as (5) 4 Slaves.

Dragonkin
  • NEW - The AOE’s Dragonkin has been increased from +70% to +80%.

The Clan of the Snake

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Stolen Lore

Choose one clan-specific Tech of another clan from the following list:

  • Field Rations (Wolf clan)

  • Industrious (Goat clan)

  • Food Preservation (Stag clan)

  • Journeymen (Raven clan)

  • Harpoons (Bear clan)

  • Legacy (Boar clan)

  • NEW - Dragonic Frenzy (Dragon clan)

  • Ancestral Influence (Horse clan)

Age 18, Rite of Passage : Scorched Earth
  •  NEW - Signy now has a better  (x2) when she scorches the Earth.

Rapacious Exploitation
  •  Ruins & Shipwreck give +2 .

  • Special zones bonus is doubled.

  • NEW - Scouts can explore Ruins and wrecked ships in uncolonized tiles.

The Clan of the Boar

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Herbalism
  •  Each active Mender provides (5%) 7% production in Mender's Hut territory.

  •  NEW - +20% Healing speed.

Lay of the Land
  •  Frequency of attack from Wolves and Draugrs: -70%.

  • NEW - +10% production in Forests, Swamps and Shoals.

Osmosis
  •  NEW - Each zone gives you some . Forest, swamps and shoals give triple.

The Clan of the Bear

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Starting Bonuses
  •  NEW - The Clan of the Bear doesn’t start with Kaija anymore. Costs 40  to recruit.

The Clan of the Raven

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NEW - Negotiators: Replaces Trading
  •  Gain +3  production and +20% .

  •  Allows Trading Routes & Lighthouse. LightHouse is free.

NEW - Gear Upgrade
  •  +1%  and +1%  per merchant or sailor (max 15%).

  •  Reduce Cost for weapon upgrade by 50%.

Starting Bonuses
  •  NEW - Upgrading an Harbor grants +20% exploration speed.

  •  NEW - +10%  production from Merchants and Sailors.

Fame 500: Mercenaries
  •  NEW - Harbors can be assigned one additional sailor.

The Clan of the Stag

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Food Preservation
  • Increased  production by (+2) +3  for each silo, and (+4) +5  if upgraded.

Glory of the Clan
  •  +20%  on  gains.

  •  NEW - All productions gets +1% per 100 .

The Value of Great Deeds
  •  Skalds will produce +1 , and +2  if their building is upgraded.

  •  NEW - Skalds tool upgrade is free and take -50% time to forge.

Hall of Skalds
  •  Cost becomes 80  and 40  .

Bug Fix
  • Skalds' tool did not correctly increase  production.

The Clan of the Goat

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NEW - Shepherd - formerly Cooking Mastery
  •  2 free Sheep.

  • +10% Sheepfold production.

Starting Bonuses
  •  The Clan of the Goat now has a (30%) 20%  Feast bonus.

Sheepfold
  •  Upgrading the Sheepfold increases its production by (50%) 20%.

The Clan of the Wolf

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Starting bonuses
  •  NEW - When do not have any Warband member, the first military unit recruited is free (Warchief excluded).

  • NEW - Happiness generation: Having 1 Warrior grants +1 . The larger your army is, the less  per Warrior you’ll get.

Veiled Threats
  •  +75% if you have a Berserker.

  • NEW - +150%  for Trade Route in the same tile as Berserker.

  • NEW - You can  even when at War.

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