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Hello Vikings!

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

Warning!

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.

GENERAL CHANGES

Guardin Path Rework

Call to Arms

Now placed in third  first position.

REMOVED | Converts all civilians in the area into Militia. They can’t go outside of your territory. 

NEW | Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

NEW | Each kill on allied territory gives +100% Military Experience. 

    Garrison

    Now placed in first   second position.

    Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

    REMOVED | Converts all civilians in the area into Militia. They can’t go outside of your territory. 

    NEW | You gain 1 free Tower upgrade each year.

    NEW | You can have a maximum of 4 Militia in your territory.

    BUGFIX | The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.

    Suppressing Fire

    Now placed in second   third position.

    Human units within an area that contains an allied Defense Tower gain +30% defense.

    REMOVED | You gain 1 free Tower upgrade each year.

    NEW | You can have a maximum of 6 Militia in your territory.

    QUALITY OF LIFE FEATURES

    •  New hotkey on Shift+Left click to add/remove a unit from the selection

    • New hotkey on Ctrl+Left click to select units of the same type within a selection

    • New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)

    • Select cycle is now called “Go next in Unit/Building type” for clarity purposes

    • New toggle to choose rather Icons or Military are displayed by default on the minimap

    • New toggle to choose to display World Info by default or not

    MODS

    Data Mods

    Addition of modifiable values ​​in Cdb

    • Tool upgrade, weapon upgrade and relic cost in the forge

    • Wood  consumption by units

    • Number of units assignable by default to a building

        Script Mods

        Restrict "talk" function to valid bannermen

        NEW TILE

        Vegvisir

        Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore  only. Increases building, repairing and forging speed by 30%.

        BALANCING & BUG FIXES

        Silos
        • Cost: 100 ⇒ 80 Wood 

          Bragaful
          • Under 500 Commercial Influence: 6 ⇒ +3

          • Between 500 and 1000 Commercial Influence: 8  +6

          • Between 1000 and 1500 Commercial Influence: 10  +9

          CLANS BALANCING

          The Clan of the Wolf

          Veiled Threats

          Improves your Trade Routes Kröwns  income by 75%  50% if you have a Warchief and by 150  130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.

          The Clan of the Snake

          Poison

          Decreases target’s attack speed  and move speed by 20  35% for 2 seconds.

          BUGFIX

          Scorched Earth now loots resources on neutral factions.

          The Clan of the Goat

          Sheep

          NEW | Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.

          BUGFIX

          The former sheep bonus was active all year for all clans and has been corrected.

          Food Trade

          NEW | Food trade also increases your Trade Routes Kröwns  income by 70% on tiles with a natural food source.

          The Clan of the Dragon

          Whirlwind

          Dragonkin frequently  sometimes executes a mighty swirling strike that damages all surrounding enemies.

          Buy Thralls

          Price increases by +40  +50 krowns  each time

          Price decreases -2  -4 Krowns  each month

          The Clan of the Boar

          Starting Bonuses

          Learning a new Lore  gives 20 Fame  instead of 15.

          Greater Blessings (requires 500 Fame )

          Freya: Winter penalty is massively reduced (70% for Food 70  50% for Wood ).

          NEW | Baldr: +5 Happiness  and +2 Lore  production

          Jörd: Warchief  Your army and upgraded towers get +10% attack

          Osmosis

          NEW | You obtain 1 Happiness  for every 3 colonized zones. Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .

          Handiwork

          NEW | Handiwork also grants -10% building upkeep costs.

          The Clan of the Raven

          Recruits (requires 200 Fame )

          NEW | Sailors also produce +100% fame .

           

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