Today, we’re releasing a huge (possibly even our biggest yet) balance patch that will bring widespread changes to Northgard and all of the formidable clans that inhabit it! We’ve made a number of massive changes across the board, introducing new ways to approach the game and manage your people as you strive for conquest and you can see the whole list of what’s new below!
Militia is now controllable by player
Militia still cannot leave the player’s territory
Militia cannot be assigned to any other role
The Militia respawn frequency has been increased
The maximum of Militia is back to 2 / 4 / 6
The objective here is to give more space to other military units and give more value to warband upgrading:
Warrior recruitment cost:
20 krowns => 30 krowns
Each new military unit increases the next cost by
+5 => +6 krowns .
The Watch Tower building cost :
60 => 50 woods , upgrade remains unchanged.
-5% attack power and defense penalty for each zone away from your territory beyond the first.
Malus is lowered by 2 for each year passed since the beginning of the game.
+50 => +30% attack power versus Mythical Creatures.
Dragonkin are Mythical creatures.
4 => 3
The Jotunn neutral faction always appeared a little too binary for us. With these changes, we’re trying to add a bit more depth to the trading with Giants:
Players will now have the possibility to trade with two Jotunn Factions: the Skrymir and the Fjolsvin.
Each of those factions can be befriended and grant the players a giant hero : Lög & Jafnadr.
The Skrymir and the Fjolsvin are rivals: each player can only trade with one of the two factions, and befriending one will lock the possibility to trade with the other.
When befriending a faction, you don’t colonize their zone anymore.
You can still trade with the befriended faction.
The powerful Champion of Jötunnheim's workers, here to help you overthrow the lords who have inherited the land. Seize the means of wool production!
The dreaded Judicator of Jötunnheim, supreme enforcer of the lords' inherited authority and defender of private property. I am the law!
When clicking on a Jotunn camp, players will now see the relation progression of every other player.
The needed value to befriend neutral factions is scaled on team size: food requirement will be lower in FFA than in team games.
Arrows don't cost woodanymore.
Trackers now defend themselves in close combat as previously intended.
Trackers in close combat no longer profit from special arrows advantages.
Trophies & Mythical beast waves
Sacred Ram, Sacred Wolves and Sacred Bears stats have changed.
Spectral animals now have the same stats than sacred animals.
PV37.5/ att5/ def5 / militaryXp5/ HuntTrophy5/ Meat30
PV50/ att11/ def2.5 / militaryXp15/ HuntTrophy15/ Meat15
PV62.5/ att10/ def13/ militaryXp50/ HuntTrophy50/ Meat80
Waves increment is changed. Waves come every
Sacred wolves and sacred bears don't have special attacks anymore.
Placing Gleipnir’s traps in a zone in combat is no longer possible.
Traps must have been set before the fight starts, they can then be activated.
You can now put 1trap each year.
Townhall zone starts with deers. Hunters +10% production.
Archery Range give +3max military pop (instead of +2) and Trackers are 10krownscheaper.
No change : Oskoreia calls the 2 last waves (not only the last one).
Unlock SacredLure ability for Mielikki. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes.
Cost feast reduction by 5% (up to 50) for each animal killed.
Mielikki won’t die anymore by casting Oskeria.
While casting Oskeria, wave max isn’t reset.
Spectral animals last longer.
NEW HUNTING BOARD:
They are now 3 different Hunting Paths.
The Hunt Trophy “Path Completed” can be chosen multiple times while one path is complete.
Special arrows effects can stack.
Trophy costs unlock have changed.
Way of the Cunning
Brundr & Kaelinn scout and use camouflage.
Decolonization Speed +10% if Mielikki is in the zone. Same for Brundr and Kaelinn.
+50% damage on Watchtowers.
Target unit has 30% chance to burn.
Way of the Hunter
Brundr & Kaelinn slowly regenerate when they are together in ally territory.
Brundr +30% att if it is with Kaelinn.
The Great Hunt
Get trophies on all Mystical creatures.
+20% Attack power on Mystical Creatures
Military Units don't suffer supply malus nor winter attack power penalty
Way of the Nature
Brundr & Kaelinn produce food in territory.
Kaelinn gets +40%
defense if it is with Brundr
The Wise One
Mielikki produce +3 lore outside combat in your territory
Trackers fire 2 arrows with 30% damage for the second
Trackers +5% att speed, +5% range, +5% move speed.
Can be bought many times.
Spoils of Plenty
Your Warchief can put two Standard Lures in a zone to attract Savage Deer that gives +10% food
You can assign 2 Hunters to a Standard Lure.
Hunter’s tool is free and 50% forging time.
Archery Mastery (replace Fur Coats)
Your first Tracker is always free.
Upgrade cost for Archery Range -50%.
+15% merchants' production.
Hunting trophies can be sold on the Market for krowns
Allows trading routes.
Lynx Max health increased by 35%.
Dodge 30% of the attacks.
The Wild Hunt
+1 Mythical Lure
+20% attack on spirits.
At Mystical Lure, Myelikki can summon up to 3 different Spectral Beasts to defend her. The number of invocable beast depends on Mythical Waves cleared :
1 Spectral Ram for 5 Trophies.
+1 Spectral Wolf for 20 Trophies.
+1 Spectral Bear for 75 Trophies.
Beasts have a cooldown before being summoned again.
10 ⇒ 15% attack power and defense bonus .
Specialized civilian units have a
30 ⇒ 40% production bonus, except Loremasters. +10 ⇒ +15% Food consumption
+10% ⇒ 5% attack power and defense for each discovered Artifact.
A bit lowered.
Added +1 base Wyrd production.
Fresh Fish now replace Colonisation.
“Knowledge from Beyond” gives +2 lore per merchant in the Trading Post while trading a neutral faction.
Dragonkin recruit cost
50 ⇒ 40 krowns .
Dragonkin Incremental cost
+10 ⇒ 15 krowns .
Dragonkin are considered as mythical creatures. They trigger Monster Slayer ability.
Their spinning attack triggers more frequently.
0.5 ⇒ 1 Food production
Skirmisher recruitment cost:
15 krowns => 20 krowns
The player is allowed to colonize zones containing only neutral wolves or bears, at the exception of wolf caverns. Colonization cost +20% in this situation.
Wolves and bears in colonized tiles become non aggressive for Boar clan and allies. They cannot be controlled. They defend the zone if it is attacked.
Lay of the land
Adds: the player can colonize Wolf Caverns if it contains only neutral wolves. This closes the Cavern as usual.
While Menders are not healing, they produce 1 lore and enough food to feed themselves.
Kindred Spirit bonus
10% ⇒ 15%.
Swap position between Hero emblem and Food preservation.
The Value of Great Deeds: Skalds produce
+1 ⇒ +1.5 krowns , +1.5 ⇒ +2 if upgraded.
Gefjun's Jar becomes a generic relic. No more additional Sheepfold. No more sheep can come with new villagers.
Eldhrumnir becomes the Goat specific relic. It now allows building an additional Sheepfold.
Tower and military units gets
+20% => +15% defense when feasting
Spoils of War
Trading bonus with the Berserker in the Trading Post zone :
+125% ⇒ +100%
Each clan starts with +50 woods . Woodcutter lodge is no more mandatory to build other buildings (except campaign). A building becomes greyed if no woodcutter lodges, and player will have less than 50 woods after building it.
Brewer, Skalds and Norns produce +25% resources.
Upgraded Brewery, Hall of Skalds and Horgr gets
+50% => +20% production bonus for Happiness , Fame & Wyrd.
Brewery, Hall of Skalds and Horgr building cost is now 60 woods and 10 krowns . The yearly upkeep cost has been decreased by 30%.
The value of happiness now displays the full decimal value.
The amount of resources you can trade with a Trade Route depends on the number of merchants assigned to this Trading Post.
Trade routes cost more resources.
Relationship between players (ally and enemy) no longer exists. Relationships will only impact neutral factions (for trade).
Increases Sailors’s resource by
20% => 25%.
It now takes +20% time to unlock the lore .
Brewery, Hall of Skalds, Horgr:
60s => 40s.
Forge, Völund's Forge => 40s.
100 hp ⇒ 110 hp.
A new option allows Fame and Military Path level up to be notified by a simple notification, in a more discreet way than usual.
Nerf of AI teams in Conquest.
Increases Villagers’ build and repair speed by
15% => 50%.
They are slightly lowered.