Defense  8 ⇒ 7


Your units regenerate health  during a feast  .
Regen Health 0.05 ⇒ 0.03

Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% ⇒ +10% attack  , +15% ⇒ +10% defense  to Shield Maiden.

Chilling Aura

Enemies hit by Gram are frozen for 3 ⇒ 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.

Guardian Path

Call to arms

Every six months, homeland sends you up to 2 ⇒ 3 Militia to help you defend your territory. You can have a maximum of 2 ⇒ 3 Militia in your territory.

Call to arms II

You can keep up to 4 ⇒ 6 Militia in your territory.

Call to arms III

You can keep up to 6 ⇒ 9 Militia in your territory.


The Clan of the Lynx


Health  50 ⇒ 55
Recruit cost 30 ⇒ 25

Mythical Lure

A lure that attracts mythical beasts. They periodically come in groups hungry for some food  . Each wave cleared increases population growth by 2 ⇒ 5%, up to 20%. Destroyed if an enemy colonizes the zone.

NEW You can assign up to two villagers on Mythical Lures to become hunters.


Allows you to sell Hunting trophies in the Marketplace at the price of 2 ⇒ 1.5 Hunting trophies for 1 Kröwn  .

Feral instinct

Trackers that participated in a mythical animal kill permanently gain + 1 ⇒ 2% attack power (max + 50%). Lost on death.

Hindering Arrows

Your Trackers fire hindering arrows, slowing targets hit.

Attack speed slow 20 ⇒ 30%
Move speed slow 40 ⇒ 50%

The Clan of the Ox

Starting Advantages

Your units are tougher, larger and eat more than the other clans, and have a 15 ⇒ 10% attack power  and defense bonus  .

Specialized civilian units have a 40 ⇒ 30% production bonus, except Loremasters.

The Clan of the Snake

Under Pressure

You gain + 0.5 Happiness  and 1 ⇒ 0.5 Food  for each military unit in a non allied zone next to or within an enemy territory.


Decreases target’s attack speed and move speed by 35% ⇒ 25% for 2 seconds.

    The Clan of the Bear

    Kindred Spirit

    Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by 15% ⇒ 10%.

      The Clan of the Stag

      Stone  cost to build an Altar of Kings is reduced to 5. It gives + 2 ⇒ 3 Happiness  and produces Fame  .

        The Clan of the Raven


        Recruit Cost 50 ⇒ 45 (which brings the total raid cost down to 200 ⇒ 180).

          The Clan of the Dragon


          Attack Power  13 ⇒ 12
          Health  75 ⇒ 70


          Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.

          Cooldown 0.5 ⇒ 0.8
          Secondary target damage coeff 0.8 ⇒ 0.6

          UI CHANGES

          • Building’s window has been reorganized

          • A new toxicity report system has been implemented

          • A progression circle has been added above the calendar to show feast  duration (disabled by default)

          • A progression circle has been added above the calendar to show duration before obtaining a new villager (disabled by default)

          • New pop-up added about community conduct (for the first multiplayer connection only). 

          • A confirmation button has been added for building upgrades

          • Hovering over teammate's military path icons shows levels and how much experience they have

          • Link to patch note in the main menu has been actualized

          • An anti-aliasing option has been added to Northgard


          • You can’t buy Dragonmen anymore if you don’t have enough Dragon Essence.

          • Drakkar should no longer cross the entire map.

          • Minor bug fix on fight trails and FXs.

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