8 ⇒ 7
Your units regenerate health during a feast .
0.05 ⇒ 0.03
Scabbard of Gram
Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives
+15% ⇒ +10% attack , +15% ⇒ +10% defense to Shield Maiden.
Enemies hit by Gram are frozen for
3 ⇒ 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.
Call to arms
Every six months, homeland sends you up to
2 ⇒ 3 Militia to help you defend your territory. You can have a maximum of 2 ⇒ 3 Militia in your territory.
Call to arms II
You can keep up to
4 ⇒ 6 Militia in your territory.
Call to arms III
You can keep up to
6 ⇒ 9 Militia in your territory.
50 ⇒ 55
30 ⇒ 25
A lure that attracts mythical beasts. They periodically come in groups hungry for some food . Each wave cleared increases population growth by
2 ⇒ 5%, up to 20%. Destroyed if an enemy colonizes the zone.
NEW You can assign up to two villagers on Mythical Lures to become hunters.
Allows you to sell Hunting trophies in the Marketplace at the price of
2 ⇒ 1.5 Hunting trophies for 1 Kröwn .
Trackers that participated in a mythical animal kill permanently gain +
1 ⇒ 2% attack power (max + 50%). Lost on death.
Your Trackers fire hindering arrows, slowing targets hit.
Attack speed slow
20 ⇒ 30%
Move speed slow
40 ⇒ 50%
Your units are tougher, larger and eat more than the other clans, and have a
15 ⇒ 10% attack power and defense bonus .
Specialized civilian units have a
40 ⇒ 30% production bonus, except Loremasters.
You gain + 0.5 Happiness and
1 ⇒ 0.5 Food for each military unit in a non allied zone next to or within an enemy territory.
Decreases target’s attack speed and move speed by
35 % ⇒ 25% for 2 seconds.
Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by
15% ⇒ 10%.
Stone cost to build an Altar of Kings is reduced to 5. It gives +
2 ⇒ 3 Happiness and produces Fame .
50 ⇒ 45 (which brings the total raid cost down to 200 ⇒ 180).
13 ⇒ 12
75 ⇒ 70
Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.
0.5 ⇒ 0.8
Secondary target damage coeff
0.8 ⇒ 0.6
Building’s window has been reorganized
A new toxicity report system has been implemented
A progression circle has been added above the calendar to show feast duration (disabled by default)
A progression circle has been added above the calendar to show duration before obtaining a new villager (disabled by default)
New pop-up added about community conduct (for the first multiplayer connection only).
A confirmation button has been added for building upgrades
Hovering over teammate's military path icons shows levels and how much experience they have
Link to patch note in the main menu has been actualized
An anti-aliasing option has been added to Northgard
You can’t buy Dragonmen anymore if you don’t have enough Dragon Essence.
Drakkar should no longer cross the entire map.
Minor bug fix on fight trails and FXs.