Warchiefs stats modification
Their Attack Power is decreased from 13 to 12.
Their Health is decreased from 75 to 70.
Excavation
Each Warchief mining or
earns (+4) +3
and (+6) +5
if you have discovered Metalcraft.
Starting bonuses
NEW - When a Dragonkin is recruited, he is entirely healed up.
Draconic Frenzy
Military units gain +50% if fighting alone in a tile.
NEW - The Frenzy isn’t limited to Dragonkin anymore.
Capture
Enslaved Myrkalfars count as (3) 2 Slaves, Giants count as (5) 4 Slaves.
Dragonkin
NEW - The AOE’s Dragonkin has been increased from +70% to +80%.
Stolen Lore
Choose one clan-specific Tech of another clan from the following list:
Field Rations (Wolf clan)
Industrious (Goat clan)
Food Preservation (Stag clan)
Journeymen (Raven clan)
Harpoons (Bear clan)
Legacy (Boar clan)
NEW - Dragonic Frenzy (Dragon clan)
Ancestral Influence (Horse clan)
Age 18, Rite of Passage : Scorched Earth
NEW - Signy now has a better (x2) when she scorches the Earth.
Rapacious Exploitation
Ruins & Shipwreck give +2 .
Special zones bonus is doubled.
NEW - Scouts can explore Ruins and wrecked ships in uncolonized tiles.
Herbalism
Each active Mender provides (5%) 7% production in Mender's Hut territory.
NEW - +20% Healing speed.
Lay of the Land
Frequency of attack from Wolves and Draugrs: -70%.
NEW - +10% production in Forests, Swamps and Shoals.
Osmosis
NEW - Each zone gives you some . Forest, swamps and shoals give triple.
Starting Bonuses
NEW - The Clan of the Bear doesn’t start with Kaija anymore. Costs 40 to recruit.
NEW - Negotiators: Replaces Trading
Gain +3 production and +20%
.
Allows Trading Routes & Lighthouse. LightHouse is free.
NEW - Gear Upgrade
+1% and +1%
per merchant or sailor (max 15%).
Reduce Cost for weapon upgrade by 50%.
Starting Bonuses
NEW - Upgrading an Harbor grants +20% exploration speed.
NEW - +10% production from Merchants and Sailors.
Fame 500: Mercenaries
NEW - Harbors can be assigned one additional sailor.
Food Preservation
Increased production by (+2) +3
for each silo, and (+4) +5
if upgraded.
Glory of the Clan
+20% on
gains.
NEW - All productions gets +1% per 100 .
The Value of Great Deeds
Skalds will produce +1 , and +2
if their building is upgraded.
NEW - Skalds tool upgrade is free and take -50% time to forge.
Hall of Skalds
Cost becomes 80 and 40
.
Bug Fix
Skalds' tool did not correctly increase production.
NEW - Shepherd - formerly Cooking Mastery
2 free Sheep.
+10% Sheepfold production.
Starting Bonuses
The Clan of the Goat now has a (30%) 20% Feast bonus.
Sheepfold
Upgrading the Sheepfold increases its production by (50%) 20%.
Starting bonuses
NEW - When do not have any Warband member, the first military unit recruited is free (Warchief excluded).
NEW - Happiness generation: Having 1 Warrior grants +1 . The larger your army is, the less
per Warrior you’ll get.
Veiled Threats
+75% if you have a Berserker.
NEW - +150% for Trade Route in the same tile as Berserker.
NEW - You can even when at War.