Balancing Patch [June 2019]

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CLANS BALANCING

The Clan of the Horse

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Warchiefs stats modification
  • Their Attack Power is decreased from 13 to 12.

  •  Their Health is decreased from 75 to 70.

Excavation
  • Each Warchief mining or earns (+4) +3 and (+6) +5 if you have discovered Metalcraft.

The Clan of the Dragon

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Starting bonuses
  • NEW - When a Dragonkin is recruited, he is entirely healed up.

Draconic Frenzy
  • Military units gain +50% if fighting alone in a tile.

  • NEW - The Frenzy isn’t limited to Dragonkin anymore.

Capture
  •  Enslaved Myrkalfars count as (3) 2 Slaves, Giants count as (5) 4 Slaves.

Dragonkin
  • NEW - The AOE’s Dragonkin has been increased from +70% to +80%.

The Clan of the Snake

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Stolen Lore

Choose one clan-specific Tech of another clan from the following list:

  • Field Rations (Wolf clan)

  • Industrious (Goat clan)

  • Food Preservation (Stag clan)

  • Journeymen (Raven clan)

  • Harpoons (Bear clan)

  • Legacy (Boar clan)

  • NEW - Dragonic Frenzy (Dragon clan)

  • Ancestral Influence (Horse clan)

Age 18, Rite of Passage : Scorched Earth
  •  NEW - Signy now has a better (x2) when she scorches the Earth.

Rapacious Exploitation
  •  Ruins & Shipwreck give +2 .

  • Special zones bonus is doubled.

  • NEW - Scouts can explore Ruins and wrecked ships in uncolonized tiles.

    The Clan of the Boar

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    Herbalism
    •  Each active Mender provides (5%) 7% production in Mender's Hut territory.

    •  NEW - +20% Healing speed.

    Lay of the Land
    •  Frequency of attack from Wolves and Draugrs: -70%.

    • NEW - +10% production in Forests, Swamps and Shoals.

    Osmosis
    •  NEW - Each zone gives you some . Forest, swamps and shoals give triple.

      The Clan of the Bear

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      Starting Bonuses
      •  NEW - The Clan of the Bear doesn’t start with Kaija anymore. Costs 40 to recruit.

        The Clan of the Raven

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        NEW - Negotiators: Replaces Trading
        •  Gain +3 production and +20% .

        •  Allows Trading Routes & Lighthouse. LightHouse is free.

        NEWGear Upgrade
        •  +1% and +1% per merchant or sailor (max 15%).

        •  Reduce Cost for weapon upgrade by 50%.

        Starting Bonuses
        •  NEW - Upgrading an Harbor grants +20% exploration speed.

        •  NEW - +10% production from Merchants and Sailors.

        Fame 500: Mercenaries
        •  NEW - Harbors can be assigned one additional sailor.

        The Clan of the Stag

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        Food Preservation
        • Increased production by (+2) +3 for each silo, and (+4) +5 if upgraded.

        Glory of the Clan
        •  +20% on gains.

        •  NEW - All productions gets +1% per 100 .

        The Value of Great Deeds
        •  Skalds will produce +1 , and +2 if their building is upgraded.

        •  NEW - Skalds tool upgrade is free and take -50% time to forge.

        Hall of Skalds
        •  Cost becomes 80 and 40 .

        Bug Fix
        • Skalds' tool did not correctly increase production.

        The Clan of the Goat

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        NEW - Shepherd - formerly Cooking Mastery
        •  2 free Sheep.

        • +10% Sheepfold production.

        Starting Bonuses
        •  The Clan of the Goat now has a (30%) 20% Feast bonus.

        Sheepfold
        •  Upgrading the Sheepfold increases its production by (50%) 20%.

          The Clan of the Wolf

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          Starting bonuses
          •  NEW - When do not have any Warband member, the first military unit recruited is free (Warchief excluded).

          • NEW - Happiness generation: Having 1 Warrior grants +1 . The larger your army is, the less per Warrior you’ll get.

          Veiled Threats

          •  +75% if you have a Berserker.

          • NEW - +150% for Trade Route in the same tile as Berserker.

          • NEW - You can even when at War.

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